Version History
Here you can find the changelog of Fall of Normandy (German side) since it was posted on our website on 2014-06-13.
The latest version is 5.7.0.1 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 5.7.0.1
posted on 2024-03-31
+ Added MP-40: Attack bonus vs non-armor units
+ Units will dig-in (defense bonus) if they have full MPs between turns & are not adjacent to several AI-held hexagons (does not work in cities)
+ War Status shows number of hexagons the player gained/lost
+ Easier to get extra MPs in quiet rear area
+ Units with extra MPs might not get road bonus (to block unrealistic movement)
+ Setting: Turn MP-40 resource ON/OFF
+ Setting: Make a failsafe copy of game (turn OFF if out-of-storage)
+ HOF cleanup
version 5.6.0.1
posted on 2023-11-03
+ Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Rear area units with multiple MPs do not leave movement arrows
+ Setting: Rounded Display
+ Only 1 Disband action (long press of REL) per turn
+ Fix: Could not assign a resource to a stack of units
+ Fix: Movement arrows didn't scale correctly on some devices
+ 40 UNDOs
version 5.6.0.0
posted on 2023-10-09
+ Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Rear area units with multiple MPs might not leave movement arrows
+ Setting: Rounded Display: pad the status line text to prevent info being covered by the rounded corner
+ Only one Disband action (long press of REL button) allowed per turn
+ 40 UNDOs
version 5.5.0.0
posted on 2023-08-19
+ Unit type for the Canadian armoured division
+ Setting: Make support units to be at higher or lower selection priority when using NEXT button
+ Setting: Turn AutoMove ON/OFF or alter its range
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Setting: MAP button can either show full screen map with city icons or VP is drawn over the city in a circle
+ Bigger Status Line at the bottom of the screen (tablets)
+ AI: Less tactical-task-switching
version 5.4.0.0
posted on 2023-06-15
+ Allied will suffer from combat penalty during the June 18-20 Channel Storm which disrupts supply lines
+ Made the OST and Static unit types slower
+ Added US M18 Tank Destroyer units (late July reinforcements) (take II)
+ Setting: Less initial HP to reflect the fact that units were bombarded and sabotaged by resistance
+ More effective German bombardment
+ Simplified Shield-styled city icons
+ Number of UNDO-actions increased to 30
version 5.3.8.0
posted on 2023-05-17
+ Added US M18 Tank Destroyer units (late July reinforcements)
+ AI: More comprehensive situation assessment before attacking over rivers
+ Number of UNDO-actions increased to 20
version 5.3.6.0
posted on 2023-04-01
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ AI: Improvements in dealing with rivers
+ HOF cleared from the oldest scores
version 5.3.0.0
posted on 2022-01-27
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ German units pull back a bit easier on coastal hexagons (Allied Naval Fire effect)
+ AI: Improvements in front line coherence
+ Added more military history quotations
+ Icons: Brightened the darkest units (round II)
+ Updated some out of date documentation
version 5.2.8.0
posted on 2021-11-07
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply (take II)
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ AI: Less early focus on enemy cities (to prevent mindless loss of own cities)
+ Fix: Victory Points box not drawn over the higher ground
+ HOF cleared from the oldest scores
version 5.2.6.0
posted on 2021-07-20
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ Assigning +1 HP replacements: The unit can't be adjacent to an enemy hexagon or out of supply
+ Icons: Brightened the darkest units
version 5.2.4.0
posted on 2021-04-07
v5.2.4
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Setting: Turn ||| markers ON/OFF (Forest)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
v5.2.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest drawn bigger if covered by unit (better visibility)
version 5.2.2.0
posted on 2021-01-27
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
version 5.2.0.0
posted on 2020-10-07
+ Setting: Level of Allied Strafing (1-5)
+ Setting: Turn Pontoon resource ON/OFF
+ Difficulty Level affects more elements, like how early resources start to arrive
+ AI tweaks & fix for encircled AI units being too passive
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Smaller Application Size
version 5.1.9.0
posted on 2020-07-11
v5.1.9
+ Setting: Turn Ost Battalions ON/OFF
+ Bug fix: Encircled AI units were too passive
+ Logo fix
v5.1.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
v5.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
version 5.1.8.0
posted on 2020-03-19
v5.1.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
v5.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated four settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
version 5.1.6.0
posted on 2020-02-13
v5.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated four settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
v5.1.4
+ Setting: Minimap includes railway-road network in black color
+ OST text tag added to Ost Battalions
+ Graphic optimizations: Round II
version 5.1.4.0
posted on 2019-11-17
v5.1.4
+ Setting: Minimap includes railway-road network in black color
+ OST text tag added to Ost Battalions
+ Graphic optimizations: Round II
v5.1.2
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
version 5.1.2.0
posted on 2019-09-19
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 5.1.0.0
posted on 2019-09-01
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: Str-Map button replaces U:Size button: Show strength of your forces on minimap (unit size still accessible from upper-left [u] button)
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
version 1,000+
posted on 2019-06-08
+ Campaign: Slightly more resources available
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might occasionally lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
version N/A
posted on 2017-12-15
v4.6.6
+ Size of Markers on Unit: Three options (tiny, default, big)
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space
+ Setting: HOF: How many scores to download (keep the number low if device low on storage)
+ New Airforce Stuka icon
v4.6.4
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Long press DONE: Mark unit permanently DONE (move to unlock)
version N/A
posted on 2016-10-23
v4.0.2,+ New way to draw hexagons,+ Red EN marker replaced with red border on encircled units,+ Green RE marker replaced with green border on resting units,+ New US Airborne icon,v4,+ 5 new bg patterns,+ End Turn warnings,+ Vibrate on move,+ Immersive Mode,+ Setting: Animation speed or OFF,+ Setting: AMOLED/LCD display,+ War Status: Attacks during AI move,+ Combat draw: both lose MPs, maybe HPs,+ Rear area unit can be moved several steps at once,+ Intel: Strongest/Weakest spot,+ Storms V2
version 1.4.0.8
posted on 2013-06-30
Several fixes and updates